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- on exitFrame
- global repeet, lupe, tiks, times, level, alienblow, play, time, rate, movie, next, commence, key
- puppetSprite(1, 1)
- puppetSprite(2, 1)
- when keyDown then keyput
- if next = 1 then
- set next to 0
- set level to level + 1
- repeat with q = 1 to 44
- puppetSprite(q, 0)
- end repeat
- set alienblow to []
- repeat with q = 1 to 33
- addAt(alienblow, q, 6)
- end repeat
- set commence to 0
- set play to 0
- set time to 0
- set rate to 1
- set movie to level + 38
- preloadMember(movie)
- set the directToStage of member movie to 1
- set the controller of member movie to 0
- puppetTempo(10)
- set the colorDepth to 32
- if the colorDepth < 32 then
- set the colorDepth to 16
- end if
- cursor(-1)
- set the cursor of sprite 5 to [23, 24]
- set the cursor of sprite 6 to [23, 24]
- set the cursor of sprite 7 to [23, 24]
- set the cursor of sprite 8 to [23, 24]
- set the cursor of sprite 9 to [23, 24]
- set the cursor of sprite 10 to [23, 24]
- set the cursor of sprite 11 to [23, 24]
- randomSound()
- go(5)
- end if
- if repeet = 0 then
- set tiks to the ticks + 30
- set repeet to 1
- end if
- if the ticks > tiks then
- set repeet to 0
- set times to times + 1
- if lupe = 1 then
- set the locH of sprite 1 to 296
- set the locV of sprite 1 to 260
- set the castNum of sprite 1 to 20
- set lupe to 0
- else
- if lupe = 0 then
- set the locH of sprite 1 to -35
- set the locV of sprite 1 to -35
- set the castNum of sprite 1 to 3
- set lupe to 1
- end if
- end if
- end if
- if times > 6 then
- puppetSprite(1, 0)
- set key to 0
- preloadMember(1, 17)
- preloadMember(66, 69)
- go(4)
- else
- go(the frame)
- end if
- end
-